FLIGK

A Floor Interactive Gaming Kiosk (FLIGK) for Bus Stops


Fligk Scenario

I designed Fligk to be placed on the floor. Users can horizontally scroll through the list of games using their feet. Once a game is selected, users engage in a game that involves only the use of their feet for participation and action. Fligk also interrupts a user’s gaming experience with quick notifications regarding ensuing bus arrivals. In the future, Fligk will accommodate branding and advertising as well.



Wireframes


*Note:
Since the brief of this project allowed us to employ any imaginative future technology, I chose not to deal with real-world hardware or technology limitations.

Assignment Duration: 3 weeks